
Pranjal Lokhande
A designer who codes.
Projects
- All
- Game
- Web Apps and
Arcane Odyssey
Epic Games - Women Creators Program 2023
Technical Game and Level Designer
Arcane Osyssey is a gacha adventure multiplayer Fortnite Island where the players compete in teams to collect items and keys to open a portal and escape the magical island.
Team Size: 4
Engine: Unreal Editor for Fortnite (UEFN)
Project Length: Sept 2023 - Oct 2023 (1.5 months)
What I worked on:
- Implemented new navigation systems, improving player interaction.
- Balanced creative and technical systems for improved gameplay.
We're All Going To Die!
Black Banshee Studio
Level Designer
We're All Going To Die! is a top down cooperative twin stick shooter in which the players face off against waves of enemies.
Released: February, 2021 (Steam)
Team Size: 15-20
Engine: Unreal Engine 4.7 & Blueprints
Project Length: Mar 2020 - Jan 2021 (11 months)
What I worked on:
- Blockouts prototyping, tested gameplay and player interactions at every point.
- Designed and implemented gameplay systems for multiple levels -- escalators, rotating bridges and healbot mechanic.
Skills




About

Pranjal Lokhande
Game Designer & Full Stack Developer
Hi, I'm Pranjal -- a passionate game designer and creative technologist who believes that the fusion of art and technology can transport us to entirely new realms. With Unreal Engine as my primary tool, I craft immersive digital experiences where every project is a journey into uncharted territories of interactivity and storytelling.
My career has been an evolving adventure, one that continuously explores the seamless blend of innovative game design with the precision of software engineering. I thrive on transforming bold ideas into interactive realities—whether it's designing captivating gameplay mechanics or building expansive virtual worlds. Every challenge is an opportunity to push the boundaries of digital storytelling and redefine what it means to engage with a game.
During my free time, I am pretty much interested in exploring stories from any sources available. I like spending time with video games, anime, manga, books, astronomy, technology, and ice skating.
Education
Post Graduation in Web Development
2024 - 2025
Humber College, Toronto, Canada
Master of Science in Game Design
2019 - 2021
Full Sail University, Orlando, USA
Bachelor of Technology in Computer Science and Engineering
2015 - 2019
Rai University, Ahmedabad, India
Professional Experience
Full Stack Developer
2024 - Present
Internship - Numero UNO Web Solutions, Toronto, Canada
Game Designer and Unreal Generalist
2023 - 2024
Dancing Atmos, Remote
Technical Game Designer
2023
Training - Epic Games WCP III, Remote
Level Designer
2020 - 2021
Internship - Black Banshee Studios, Winter Park, USA