
Pranjal Lokhande
A designer who codes.
Projects
- All
- Games
- Web Apps and Software
Arcane Odyssey
Epic Games - Women Creators Program 2023Technical Game and Level Designer
Arcane Osyssey is a gacha adventure multiplayer Fortnite Island where the players compete in teams to collect items and keys to open a portal and escape the magical island.
Team Size: 4
Engine: Unreal Editor for Fortnite (UEFN)
Project Length: Sept 2023 - Oct 2023 (1.5 months)
What I worked on:
- Implemented new navigation systems, improving player interaction.
- Balanced creative and technical systems for improved gameplay.
We're All Going To Die!
Black Banshee StudioLevel Designer
We're All Going To Die! is a top down cooperative twin stick shooter in which the players face off against waves of enemies.
Released: February, 2021 (Steam)
Team Size: 15-20
Engine: Unreal Engine 4.7 & Blueprints
Project Length: Mar 2020 - Jan 2021 (11 months)
What I worked on:
- Blockouts prototyping, tested gameplay and player interactions at every point.
- Designed and implemented gameplay systems for multiple levels -- escalators, rotating bridges and healbot mechanic.
About

Pranjal Lokhande
Game Designer & Full Stack Developer
Pranjal is a creative technologist with a passion for building interactive experiences that blend storytelling, design, and technology. With a strong foundation in both game design and software engineering, she enjoys working at the intersection of creativity and code—where ideas turn into real, engaging experiences.
Over the years, Pranjal has worked on a range of projects, from crafting thoughtful gameplay systems to developing technical tools that bring virtual worlds to life. She is always curious, always experimenting, and always looking for new ways to push how we interact with digital spaces.
Outside of work, Pranjal is drawn to stories in every form—video games, anime, manga, books, or anything that sparks the imagination. She is also into astronomy, tech trends, and ice skating when there’s time to hit the rink.
Skills

Technical Game Design
Used technical expertise to rapidly prototype gameplay systems and mechanics across multiple projects for iterative development.

Level Design
Skilled in blocking out levels, enhancing points of interest (POIs), and effectively populating scenes with assets for engaging gameplay.

Software Development
Developed full-stack software and applications using diverse tech stacks, tailored to meet specific client and user requirements.

Product Management
Applied product management practices using tools like Jira, leading cross-functional teams of up to 20 members effectively.

UX & UI
Trained in UX/UI research techniques and applied usability testing to improve user workflows and interface design.

Remote Work
Worked effectively with global teams across time zones in remote development environments.

Pair Programming
Collaborated and mentored peers through pair programming to enhance code quality and team productivity.
Languages and Technologies
Javascript
Python

C#

C++
React
PHP

Objective-C

TypeScript

ASP.NET

NodeJS

ThreeJS
Tools

Unreal Engine

Unity

Blender
Github
Docker
Git
Jira