About Me
Hi, I’m Pranjall – a visionary Full Stack Developer and Game Designer with a passion for building transformative digital experiences. With a deep mastery of both front-end and back-end technologies, I don’t just build applications – I craft digital and interactive experiences that are intuitive, responsive, and high-performing. From dynamic interfaces using HTML, CSS, JavaScript, and React to powerful server-side systems in Node.js, PHP, and MySQL, I bring a full spectrum of skills to the table.
Beyond web development, my expertise extends to game design and development, where I apply my creativity and technical skills to build immersive, engaging worlds. Whether designing gameplay mechanics, creating interactive environments, or optimizing performance, I approach game development with the same meticulous attention to detail and innovation that drives my web projects.
- Email: pranjalmlokhande@gmail.com
- LinkedIn: /in/pranjallokhande/
- Github: github.com/frolicphoenix
- Medium Blog: medium.com/@pranjalmlokhande
Skills
Timeline
Working Experience
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Dancing Atoms
Game Designer and Unreal Generalist2024 -
Epic Games (Apprenticeship)
UEFN Creator - WCP III2023 -
Zygobot Studios (Externship)
Game Designer2021 -
Black Banshee Studios (Internship)
Level Designer2021
Education
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Humber College
Post-Graduate Certificate in Web Development2025 -
Full Sail University
Master of Science in Game Design2021 -
Rai University
Backhelor of Technology in Computer Science and Engineering2019
Game Dev Portfolio
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Prelude is a journey through dream-like worlds where calm turns into fear. Explore peaceful floating islands and quiet forests, finding memory pieces and clues to protect yourself from the coming storm.
Prelude
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An experience made with Unreal Editor for Fortnite during my training at Epic Games. Got featured on Unreal Engine Blog.
Arcane Odyssey
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In a dream that feels unsettlingly real, you must navigate through the vivid ups and downs of your life, confronting past traumas and fears. By finding and using symbolic doors to transition between different life phases, you seek to escape despair and rediscover hope, ultimately returning to reality.
HOPE
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A story-driven exploration game that is on the verge of melting away. The game focuses on mental health and the delicate nature of human emotions. Players embark on a surreal journey through the subconscious mind of a troubled protagonist, unraveling their deepest fears, memories, and emotions.
Memories
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A steam released multiplayer shooter survival game made with Unreal Engine 4.
Responsibilities
- - Helped team to improve documentations, gameplay and features.
- - Used Jira to manage tasks.
- - Rapid prototyping and testing.
City level: Escalator systems were added to all four corners of the outpost to provide players an advantage in the event they get stuck. To save the stuck player, the escalators can be lowered.
Skybridge level: Rotating bridges were added to provide players with true freedom of movement. Bridges rotate at random intervals but connect to all platforms, thus opening up alternate paths at all times.
Special level: Healbot mechanic was added in order to heal the player. The healbot will follow around the player when the health goes below 99.99%. Otherwise, it will patrol around the map randomly. For the healbot to follow and heal them, the players will have to be in its range. Once the character has 100% health, the healbot will stop following and will go back to patrolling.
We're All To Going To Die!
Web Dev Portfolio
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Pokemon Unite Build Tracker
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A web app created for a class project where we had to use 2 APIs and create something simple and "useless".
Forecast-a-spell
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An app which utilizes 2 APIs - GoogleBooks API and NASA API - to create a system where the users will be able to search for astronomical events mentions in the books.
Astronomy in Books
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Space Control