Pranjal Lokhande

Projects

  • All
  • Games
  • Apps and Tools

NYXR Bot

Pet Project

NYXR Bot is an interactive terminal-style interface built with React and Tailwind CSS that simulates a command-line portfolio.

Tools: React, Tailwind CSS, JavaScript ES6+, React Hooks

Virtual Zoo

Pet Project

Virtual Zoo is a minimal Infrastructure as Code (IaC) experiment where pets are deployed, aged, and cared for like virtual machines in a cloud.

Tools: Go, Python, YAML, HTTP (REST), Mutex

Astronomy in Books

Passion Project

Astronomy in Books offers a way to discover books related to astronomical events by tapping into NASA's astronomical data and Google Books' vast library.

Tools: PUG, Google Books API, NASA API

Pokémon Unite Build Tracker

Passion Project

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Pokémon Unite Build Tracker is an ASP.NET Core Web App that helps users to check the stats of their pokémon by attaching held items and a battle item and save the builds.

Tools: C#, ASP.NET MVC

Arcane Odyssey

Epic Games - Women Creators Program 2023

Technical Game and Level Designer

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Arcane Odyssey is a gacha adventure multiplayer Fortnite Island where the players compete in teams to collect items and keys to open a portal and escape the magical island.

Tools: Unreal Editor for Fortnite (UEFN)

Space Control!

Pet Project

Space Control is a simple Javascript game where the users control temperature, speed and shield, and score points.

Tools: JavaScript, HTML/CSS

We're All Going To Die!

Black Banshee Studio - Level Designer

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We're All Going To Die! is a top down cooperative twin stick shooter in which the players face off against waves of enemies.

Tools: Unreal Engine 4.7 & Blueprints

About

pranjal's photo smiling

Pranjal Lokhande

bento.me/pranjallokhande

I’m a ✨ creative technologist ✨ passionate about crafting interactive experiences that live at the crossroads of storytelling, design, and technology. With a solid foundation in both game design and software engineering, I thrive in that space where creativity meets code, bringing ideas to life through immersive, meaningful experiences.

Over the years, I’ve worked on a variety of projects, from building intuitive gameplay systems to engineering technical tools that empower creators and bring virtual worlds to life. I’m always exploring, always iterating, and constantly looking for new ways to push the boundaries of how we interact with digital environments.

When I’m not developing, I’m usually diving into stories, whether through video games, anime, manga, or a good book. I also have a love for astronomy, staying updated on emerging tech, and hitting the ice rink whenever I can.

Skills

Software Development

Developed full-stack software and applications using diverse tech stacks, tailored to meet specific client and user requirements.

Technical Game Design

Used technical expertise to rapidly prototype gameplay systems and mechanics across multiple projects for iterative development.

Level Design

Skilled in blocking out levels, enhancing points of interest (POIs), and effectively populating scenes with assets for engaging gameplay.

Product Management

Applied product management practices using tools like Jira, leading cross-functional teams of up to 20 members effectively.

UX & UI

Trained in UX/UI research techniques and applied usability testing to improve user workflows and interface design.

Remote Work

Worked effectively with global teams across time zones in remote development environments.

Pair Programming

Collaborated and mentored peers through pair programming to enhance code quality and team productivity.

Languages and Technologies

Javascript

Python

C#

C++

React

PHP

Objective-C

TypeScript

ASP.NET

NodeJS

ThreeJS

GOLANG

Tools

Unreal Engine

Unity

Blender

Github

Docker

Git

Jira