Pranjal Lokhande

A designer who codes.

Projects

  • All
  • Game
  • Web Apps and

Arcane Odyssey

Arcane Odyssey

Epic Games - Women Creators Program 2023

Technical Game and Level Designer

Arcane Osyssey is a gacha adventure multiplayer Fortnite Island where the players compete in teams to collect items and keys to open a portal and escape the magical island.

Team Size: 4

Engine: Unreal Editor for Fortnite (UEFN)

Project Length: Sept 2023 - Oct 2023 (1.5 months)

What I worked on:

  • Implemented new navigation systems, improving player interaction.
  • Balanced creative and technical systems for improved gameplay.

We're All Going To Die!

We're All Going To Die!

Black Banshee Studio

Level Designer

We're All Going To Die! is a top down cooperative twin stick shooter in which the players face off against waves of enemies.

Released: February, 2021 (Steam)

Team Size: 15-20

Engine: Unreal Engine 4.7 & Blueprints

Project Length: Mar 2020 - Jan 2021 (11 months)

What I worked on:

  • Blockouts prototyping, tested gameplay and player interactions at every point.
  • Designed and implemented gameplay systems for multiple levels -- escalators, rotating bridges and healbot mechanic.

Skills

About

pranjal's photo smiling

Pranjal Lokhande

Game Designer & Full Stack Developer

bento.me/pranjallokhande

Hi, I'm Pranjal -- a passionate game designer and creative technologist who believes that the fusion of art and technology can transport us to entirely new realms. With Unreal Engine as my primary tool, I craft immersive digital experiences where every project is a journey into uncharted territories of interactivity and storytelling.

My career has been an evolving adventure, one that continuously explores the seamless blend of innovative game design with the precision of software engineering. I thrive on transforming bold ideas into interactive realities—whether it's designing captivating gameplay mechanics or building expansive virtual worlds. Every challenge is an opportunity to push the boundaries of digital storytelling and redefine what it means to engage with a game.

During my free time, I am pretty much interested in exploring stories from any sources available. I like spending time with video games, anime, manga, books, astronomy, technology, and ice skating.

Education

Post Graduation in Web Development

2024 - 2025

Humber College, Toronto, Canada

Master of Science in Game Design

2019 - 2021

Full Sail University, Orlando, USA

Bachelor of Technology in Computer Science and Engineering

2015 - 2019

Rai University, Ahmedabad, India

Professional Experience

Full Stack Developer

2024 - Present

Internship - Numero UNO Web Solutions, Toronto, Canada

Game Designer and Unreal Generalist

2023 - 2024

Dancing Atmos, Remote

Technical Game Designer

2023

Training - Epic Games WCP III, Remote

Level Designer

2020 - 2021

Internship - Black Banshee Studios, Winter Park, USA